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Digital Sculptor

AT Apple
Apple

Digital Sculptor

Cupertino, CA

Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn't have imagined, and now, can't imagine living without. It's the diversity of those people and their ideas that inspires the innovation that runs through everything we do.

Description

APPLE INC has the following available in Cupertino, California and various unanticipated locations throughout the USA. Create high-quality digital 3D surface models used in the industrial design and product development process. Interpret and define the design intent of the industrial designer using different software packages like Autodesk Alias while directly collaborating with mechanical engineering, packaging, and tooling teams. Generate proposals to support engineers in their problem-solving even without specific input. Develop numerous product concepts, detailed appearance models, high-quality renderings, and production-level surfaces used in tooling for manufacturing using 3D data. Use NURBS / POLYGONAL to model and manually manipulate or refine surfaces where the software tools don't achieve the result. Perform surface evaluation diagnostic before production approval. Complete patent work - creating forms and models for patent applications. Work with software partners to develop highly refined internal tools for digital sculpting team use. Work with tool-path generation for manufacturing vendors. Use knowledge in rendering, creating texture and lights with experience and high sensibility for photorealistic results. Generate animations with various industry specific software tools, including Maya, Vred and Keyshot. Produce quick, interactive 3D models using NURBS, SubD, Polygonal and Parametric modeling from vague descriptions or sketches. Generate 3D volumes very well balanced in terms of proportions even without the constant presence of designers. Participate in product design milestone checkpoints: tool releases and surface checks, final adjustments and fixes to surfaces, to understand and correct geometry to other systems as they translate over. Develop refined Class-A surfaces utilizing scan data from physical models. Perform surfaces evaluation diagnostic for production approval. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $195,500 - $293,800/yr and your base pay will depend on your skills, qualifications, experience, and location. PAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: https://www.apple.com/careers/us/benefits.html. Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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Minimum Qualifications

  • 5 years of experience in the job offered or related occupation.
  • 5 years of experience with each of the following skills is required:
  • Utilizing Autodesk Alias to define design intent from industrial design teams
  • Utilizing NURBS, SubD, and Polygonal modeling
  • Applying manufacturing tools including 3D data to develop product concepts, detailed appearance models, and production-level surfaces
  • Working in all stages of the design process from the early concept phase to the production file release
  • Modeling with data prepared for property builds, including section cuts and 3D exports for milling and rapid prototyping
  • Generating rendering from quick model evaluation to high-quality images using tools including Maya, Vred and Keyshot
  • Leveraging knowledge of different materials for digital sculpting suitability
  • Defining model tolerances setting needed for exporting the files to suppliers
  • Analyzing tech sections and rebuild high fidelity models following the specifications requested
  • Developing refined Class-A surfaces utilizing scan data from physical models
  • Performing surface evaluation diagnostics for production approval

Preferred Qualifications

  • N/A

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .

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Client-provided location(s): Cupertino, CA, USA
Job ID: apple-200606789
Employment Type: Other

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