Engine Tools Programmer
At Rockstar Games, we create world-class entertainment experiences.
Become part of a team working on some of the most rewarding, large-scale creative projects to be found in any entertainment medium - all within an inclusive, highly-motivated environment where you can learn and collaborate with some of the most talented people in the industry.
Rockstar Games is on the lookout for a talented Engine Tools Programmer with a keen interest in all tooling and technology that goes into developing open-world games. If you like to understand how things are made “under the hood” of your favourite games, we’d love to hear from you.
This is a full-time, permanent and in-office position based in Rockstar’s unique game development studio in the heart of Leeds, England.
WHAT WE DO
- We adapt the game engine into a state-of-the-art open world editor for artists, designers and other content creators to work within.
- We work closely with artists and designers to create tailor made tooling and workflows for them to realise their visions to the fullest.
- We work closely with engine, graphics and other code departments to design and deliver new features, technologies and optimisations for the Art and Design teams which gives them the ability to create large immersive game worlds.
- We work on services and tools to accompany and compliment the in-engine editor and provide systems/libraries to enable other teams to easily create their own custom editors and tools effortlessly.
RESPONSIBILITIES
- Design and develop high performance and easy to use world editing, game development tools and systems.
- Cooperate with and support different departments on how to best use our tooling or to design and develop new tools, technology and workflows to meet their needs.
- Perform research to acquire new knowledge necessary to perform tasks and continue the technological evolution of the game.
- Maintain the team’s existing codebase and deliver high quality time effective solutions, whilst being practical for long term support.
QUALIFICATIONS
- A degree in Computer Science/related discipline, or equivalent experience.
- Experience in C++ game development.
SKILLS
- Experience in any of the following: engine/systems development, tool development, open-world streaming, advanced scene management techniques, networking.
- Strong mathematics skills, including proficiency with geometry and linear algebra.
- Experience with code and data/memory optimization.
- Experience at debugging complex stability issues.
- Excellent verbal and written communications skills.
- Experience working with designers, artists and programmers.
PLUSES
Please note that these are desirable skills and are not required to apply for the position.
- Self-motivated, and willing to pitch in on many areas of development.
- Passion for technology and games, in-depth familiarity of Rockstar products is a massive plus.
- Experience with C# and the .NET Framework
- Experience with UI technologies such as WPF/XAML/Qt.
- Experience with network programming.
- Experience with multi-platform development.
HOW TO APPLY
Please apply with a CV and cover letter demonstrating how you meet the skills above. If we would like to move forward with your application, a Rockstar recruiter will reach out to you to explain next steps and guide you through the process.
Rockstar is committed to creating a work environment that promotes equal opportunity, dignity and respect. In line with this commitment, Rockstar will provide reasonable accommodations to qualified job applicants with disabilities during the recruitment process in order for such applicants to be considered for the position for which they are applying, as well as to qualified employees to enable them to perform the essential functions of their roles. If you need more information about Rockstar’s reasonable accommodation policies or process, or need to request an accommodation, please contact the Human Resources Department.
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