Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player acclaim. As the most played video game in the world, over 100 million play every month. Players form the foundation of our community and it’s for them that we continue to evolve and improve the League of Legends experience.
We’re looking for humble but ambitious, razor-sharp professionals who can teach us a thing or two. We promise to return the favor. Like us, you take play seriously; you’re passionate about games. We embrace those who see things differently, aren’t afraid to experiment, and who have a healthy disregard for constraints.
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As a Senior 3D Environment Artist at Riot Games, you will contribute to the creation of 3D Environments for projects, shaping visual experiences and assets that surprise and delight players.
As part of the Environment Art team, you will channel your knowledge of concepting, modeling, level editing and texturing to craft visually compelling narratives through optimized environments that align with design and technical requirements, enhancing the game's purpose and mood. Your strong understanding of structure, form, shape language, and design will be instrumental in building immersive new worlds. Furthermore, as a senior team member, you will mentor colleagues, fostering their growth and elevating the overall quality.
You will collaborate closely with the Creative Director, Art Lead, Environment Craft Lead, TA Lead, Delivery Managers, Designers, Engineers, and other artists to ensure a unified vision and shared priorities. Your role involves balancing aesthetic appeal with gameplay needs. Ultimately, you will be responsible for the complete creation of environments, encompassing modeling, sculpting, texturing, and lighting.
Responsibilities:
- Reliably produce high-quality look and feel 3D Environment with exceptional visual representation, executing tasks independently and constantly raising or redefining standards
- Create high-quality stylized 3D Environment assets from concept to in-engine implementation, aligned with the creative direction.
- Help guide the look and feel of 3D assets ranging from hard surface structures to organic foliage
- Influence level and 3D asset creation pipeline with your understanding of optimization to take into account efficiency and cross dependencies
- Work with various materials from hand painted diffuse to PBR workflows
- Proficient in lighting techniques and the aesthetics of light and shadow.
- Interpret and push concept designs to the next level while taking into account technical and design constraints such as draw calls, poly counts, texture memory limits, and gameplay boundaries
- Communicate with various other disciplines to ensure all assets are performant
- Help guide and mentor members of the team
- Solve complex production challenges, collaborate effectively across disciplines, and ensure all assets meet the project's vision and creative direction. Actively participate in optimization and iteration processes
- Easily understand and clearly articulate the product’s distinctive visual style, while supporting and maintaining it
- Consistently reflect and uphold company values in your work and interactions
- Maintain high standards for work quality and output, while supporting team leadership in operational efforts
- Assist team artists in skill development and maintain artistic consistency across the team
- Help shape team initiatives and collaborate with the team to drive goal achievement
- Proactively solve problems, passionately pursue creativity, and lead by example
Required Qualifications:
- 6+ years of work experience, with 8 years preferred
- Experience in stylized art styles, proven ability to independently complete stylized production workflows
- Experience in Maya/3D Max, Photoshop, sculpting tools like ZBrush, texturing tools like Substance Painter, and Unreal Engine
- Experience in asset design and production
- Experience in level editing, including scene editing, materials, lighting, and performance optimization.
- Familiarity with the League of Legends IP and its style
- Preferred Experience: NPR (Non-Photorealistic Rendering) and hand-painted textures
Desired Requirements:
- Experience in early-stage production and development.
- Shipped at least one game project.
- In-depth experience with at least one mainstream game.
- A portfolio showcasing high-quality stylized Environment assets is required.
- Extensive experience working with various game engines, both licensed and proprietary.
- Strong experience with modeling, sculpting, and texturing tools like Maya, ZBrush, Substance Painter, and Photoshop.
- Proficient environment concept artist
- Familiarity with other Riot IP styles is a plus
When applying, please include a portfolio containing high-quality artwork, especially stylized work. You may be asked to complete an art test.
To excel in this role, you will leverage your craft expertise, collaborative spirit, and player-focused decision-making. We will value your past learning, experience, and personal connection to games. If you demonstrate empathy for players and care deeply about their experiences, this could be the role for you!
作为拳头游戏(Riot Games)的一名高级3D场景艺术家(Senior 3D Environment Artist),你将参与多个项目的3D场景创作,塑造能令玩家惊喜和愉悦的视觉体验与艺术资源。
作为场景艺术团队的一员,你将运用对概念设计、建模、贴图、地编的专业知识,通过符合设计与技术要求的优化环境,构建具有视觉吸引力的叙事体验,增强游戏的氛围与核心意图。你对结构、形式、形状语言和设计的深刻理解,将在构建沉浸式世界中发挥关键作用。作为资深成员,你还将指导团队成员成长,提升整体作品质量。
你将与创意总监、美术主管、场景制作主管、技术美术主管、交付经理、设计师、工程师及其他艺术家密切合作,确保愿景一致、优先级清晰。你的职责是平衡美术表现与玩法需求,并全面负责场景的建模、雕刻、贴图与灯光等制作工作。
职责:
- 稳定地独立完成高质量的3D场景设计与制作,并不断提升或重塑美术标准
- 根据创意方向,从概念到引擎实现,制作高质量的风格化3D场景资产
- 辅助指导不同类型的3D资产的视觉风格
- 优化关卡和资产的制作流程,提高效率、跨团队协作能力
- 熟练使用从手绘贴图到PBR流程的多种材质类型
- 熟练掌握光照技术和光影审美
- 在遵循技术与设计限制(如Draw Call数量、多边形数量、贴图内存限制和游戏边界)下,提升概念设计水平
- 与不同职能团队沟通,确保场景符合美术和性能标准
- 协助指导与辅导团队成员成长
- 解决复杂制作难题,跨职能高效协作,确保场景美术符合项目愿景与创意方向;积极参与优化与迭代流程
- 理解并清晰表达产品独特的视觉风格,同时支持与维护该风格
- 在工作与协作中始终践行公司价值观
- 在保持高工作质量的同时,支持团队领导的运营工作
- 协助团队艺术家技能发展,确保团队作品在艺术风格上保持一致
- 参与团队目标制定与推进,助力团队达成关键目标
- 主动解决问题,热情追求创意,以身作则
岗位要求:
- 6年以上相关工作经验(8年以上优先)
- 擅长风格化美术风格,具备独立完成风格化制作流程的能力
- 熟练使用Maya/3D Max、Photoshop、ZBrush、Substance Painter等制作工具以及Unreal Engine
- 熟练掌握资产设计与制作能力
- 熟练掌握地编能力(场景编辑、材质、灯光、性能优化等)
- 熟悉《英雄联盟》的IP及其视觉风格
- 倾向同时具备非写实渲染(NPR)与手绘贴图经验者
加分项:
- 有早期制作阶段的开发经验
- 至少参与过一个已上线游戏项目
- 深度参与过至少一个主流游戏开发
- 拥有展示高质量风格化场景作品的作品集(必需)
- 拥有与各种商业或自研游戏引擎的丰富合作经验
- 精通建模、雕刻、贴图工具(如Maya、ZBrush、Substance Painter、Photoshop)
- 具备环境概念设计能力
- 了解拳头其他IP的视觉风格者优先
在提交申请时,请提供包含高质量艺术作品(包括风格化作品)的作品集,你可能被要求完成艺术测试。
对于这个岗位,你将通过工艺专业知识、协作精神以及优先考虑玩家乐趣的决策来获得成功。我们将关注您过去的学习、经验以及您与游戏的个人关系。如果您体现了玩家的同理心并关心玩家的体验,这可能就是您的角色!