Meta Reality Lab's mission is to help people feel connected, anytime, anywhere. Pushing the boundaries of what is technically possible in virtual worlds is a critical part of this mission. As a Senior Technical Artist you'll be working with a talented group of industry professionals and strategically leading the way in this emergent and creative space. If you're excited about forging into new territory and pushing the boundaries of real-time experience building across a variety of products, this is the place for you.
Senior Technical Artist Responsibilities:
- Strategic driving of the development of Art Pipelines, and Tech Art content including pipeline tools, AI tool integration, feature design and documentation.
- Owning the Profiling and Optimization of content and features for memory and performance, while maintaining high visual fidelity.
- Driving collaboration as the bridge between the Art & Engineering disciplines to overcome technical challenges and maintain strategic alignment.
- Driving the Technical Art team's work to prototype and iterate on new experimental features, including emerging opportunities with Gen AI
- Hands-on, effective delivery of content to the game including debugging issues and identifying efficiencies.
- Mentoring other artists to grow their technical skills and sharing knowledge across Meta
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- Proven teamwork and communication skills, openness to receive and offer actionable feedback, experience providing strategic suggestions for asset or process improvements
- Showreel and example files that demonstrate experienced, expert level technical art core skills showing the solving of complex, large scale problems.
- Experience in analyzing pipelines, identifying inefficiencies then automating processes for efficiency using scripting languages.
- Long term understanding of commercial games engines and real-time game asset production and the process of taking an asset from conception to bug fixing and delivery in-game.
- Experience in to authoring and optimizing shaders in HLSL / GLSL.
- Experience in authoring and optimizing simple VFX.
- Experience developing tools and or gameplay logic using engine specific tools such as Unreal Blueprint or Unity C# scripts.
- Experience with capturing profiling Render and Scene performance using industry standard tools such as Perfetto or RenderDoc.
- Solid understanding of core art fundamentals, colour theory, form and composition, lighting, plus an appreciation of game level design.
- Experience of working on Mobile platforms and Virtual Reality platforms.
- Experience with experimental Generative AI workflows including Comfy UI.
- Extensive experience of tools and pipeline development for industry standard Digital Content Creation packages, e.g. Maya or Blender.
- Experience with C++
- Experience with Character Asset pipelines, rigging and related tooling.
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today-beyond the constraints of screens, the limits of distance, and even the rules of physics.
Individual compensation is determined by skills, qualifications, experience, and location. Compensation details listed in this posting reflect the base hourly rate, monthly rate, or annual salary only, and do not include bonus, equity or sales incentives, if applicable. In addition to base compensation, Meta offers benefits. Learn more about benefits at Meta.