Reality Labs at Meta is building products that make it easier for people to connect with the ones they love most, enjoy top-notch, wire-free VR, and push the future of computing platforms. We are a team of world-class experts developing and shipping products at the intersection of hardware, software and content.As a Graphics Software Engineer on the Reality Labs team at Meta, you can help build new, innovative hardware and software that radically redefine the way people work, play and connect. What we build today could one day be the norm. So to be here today is to truly be at the heart of change and the frontier of what's to come. We're the people helping to define the metaverse. We may not have all the answers. But together, we're getting closer.
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Graphics Software Engineer, Rendering - Reality Labs - Zurich Responsibilities:
- Develop innovative graphics frameworks, algorithms, and tools to maximize graphics quality and performance
- Partner closely with various infra and product teams across Meta, on camera, graphics, upcoming hardware, media enhancements, and more to create real-time rendering architecture
- Enable high fidelity experiences through remote compute solutions on smaller devices with limited battery
- Write high-quality, performant, and maintainable code
- Document and support graphics features
- Building tools and pipelines for generating very realistic synthetic images
- Bachelor's degree in Computer Science, Computer Engineering, relevant technical field, or equivalent practical experience.
- 6+ years of graphics software engineering experience or 2+ years of graphics software engineering experience with PhD
- 6+ years of experience with C/C++ programming
- 6+ years of object-oriented and component-based design experience
- Problem-solving and communication skills
- Experience with 3D graphics features such as lighting, effects, shaders and other low-level systems
- Experience with AR or Mixed Reality by capturing real environments and blending it with virtual content in a believable and seamless way.
- Experience with low level performance profiling and optimization
- Experience delivering AAA Games, working on Graphics subsystems or the Game Engine AR/VR experience
- Knowledge of ray tracing, rasterization and linear algebra
- Experience with either DirectX/Vulkan/OpenGL/Metal
- Experience with offloading compute to the cloud
Meta builds technologies that help people connect, find communities, and grow businesses. When Facebook launched in 2004, it changed the way people connect. Apps like Messenger, Instagram and WhatsApp further empowered billions around the world. Now, Meta is moving beyond 2D screens toward immersive experiences like augmented and virtual reality to help build the next evolution in social technology. People who choose to build their careers by building with us at Meta help shape a future that will take us beyond what digital connection makes possible today-beyond the constraints of screens, the limits of distance, and even the rules of physics.