Job Requisition ID #
25WD89042
Position Overview
Autodesk's Media & Entertainment division is hiring a Software Developer to join our rendering team focused on M&E production cloud rendering. Your contributions will help our users to continue making award-winning VFX and animated films, episodic shows, game cinematics, motion graphics, music videos, advertisements, architectural and product visualizations, synthetics, and much more. The rendering team focuses on CPU and GPU rendering, path tracing, shading, mesh subdivision and displacement, texturing, volumes, and everything else required for production rendering. In addition to these responsibilities, you will develop and maintain cloud-based workflows for rendering, ensuring high performance and scalability, and implement connected workflows that integrate rendering processes with other cloud services and applications.
Want more jobs like this?
Get jobs that are Remote delivered to your inbox every week.
Responsibilities
- Analytical advisor role that requires understanding of the theories and concepts of a discipline and the ability to apply best practice
- A common career stabilization point (AKA the full-contributor level) for Professional roles
- Require knowledge and experience such that the incumbent can understand the full range of relevant principles, practices, and practical applications within their discipline
- Solve complex problems of diverse scope by taking a new perspective on existing solutions and applying knowledge of best practices in practical situations
- Use data analysis, judgment, and interpretation to select the right course of action
- Apply creativity in recommending variations in approach
- Connect the dots of assignments to the bigger picture
- May lead projects or key elements within a broader project
- May also have accountability for leading and improving on-going processes
- Build effective relationships with more senior practitioners and peers, and build a network of external peers
- Work independently, with close guidance given at critical points
- May begin to act as a mentor or resource for colleagues with less experience
Minimum Qualifications
- 2+ years of experience developing large scale commercial software and in a related industry (gaming, VFX, film, or other graphics related industry)
- Advanced C++ programming and debugging skills
- Experience taking initiative, being a point of contact for the solutions you're developing
- Proven troubleshooting skills with users or customers
Learn More
About Autodesk
Welcome to Autodesk! Amazing things are created every day with our software - from the greenest buildings and cleanest cars to the smartest factories and biggest hit movies. We help innovators turn their ideas into reality, transforming not only how things are made, but what can be made.
We take great pride in our culture here at Autodesk - our Culture Code is at the core of everything we do. Our values and ways of working help our people thrive and realize their potential, which leads to even better outcomes for our customers.
When you're an Autodesker, you can be your whole, authentic self and do meaningful work that helps build a better future for all. Ready to shape the world and your future? Join us!
Salary transparency
Salary is one part of Autodesk's competitive compensation package. Offers are based on the candidate's experience and geographic location. In addition to base salaries, we also have a significant emphasis on discretionary annual cash bonuses, commissions for sales roles, stock or long-term incentive cash grants, and a comprehensive benefits package.
Diversity & Belonging
We take pride in cultivating a culture of belonging and an equitable workplace where everyone can thrive. Learn more here: https://www.autodesk.com/company/diversity-and-belonging
Are you an existing contractor or consultant with Autodesk?
Please search for open jobs and apply internally (not on this external site).