Key Responsibilities
- Architect and develop scalable AR/VR applications using Unity3D.
- Creating and maintaining interactive AR and VR user experiences using Unity.
- Collaborate with cross-functional teams including designers, artists, and backend developers.
- Collaborating with other developers to define, design, and ship new features.
- Optimize rendering pipelines and application performance across devices.
- Integrate AR/VR SDKs
- Implement UI/UX for immersive environments.
- Conduct code reviews and mentor junior developers.
- Stay current with emerging technologies and best practices in AR/VR.
- Continuously learning and adapting to new tools and platforms
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Technical Skills:
Core C# Development:
- Very Strong knowledge C# and Monobehavior framework knowledge.
- Strong Object-Oriented Programming (OOP) knowledge .
- Writing efficient, reusable, and reliable code.
- Maintaining code quality, organization, and automatization.
- Documenting code and technical specifications for easy reference and future development.
- Extensive expertise in Software Design Patterns and their practical implementation, particularly within Unity.
- Proven ability to write decoupled code that adheres to best practices.
- Note: Candidates possessing only theoretical knowledge will not be considered.
Key Competence's:
- Factory - Expertise in implementing the Factory design pattern for object creation.
- Abstract Factory - Proficiency in using the Abstract Factory pattern to create families of related objects.
- Single Responsibility Principle (SRP): Strong understanding and application of the Single Responsibility Principle in software design.
- Command Pattern: Experience with the Command design pattern for encapsulating requests as objects.
- Inversion of Control (IoC): Proficient in using IoC to decouple the execution of tasks from their implementation.
- State Pattern: Expertise in using the State pattern to allow an object to alter its behavior when its internal state changes.
- Data-Oriented Technology Stack (DOTS): Experience with Unity's DOTS for high-performance game development.
Generic Expectations:
- Good knowledge of consuming rest API
- Strong knowledge of Unity Profiler & Performance Optimization
- Strong logical and debugging skills
- Multiplayer development knowledge
- Strong communication skills, fluent in English
Unity Engine Knowledge:
- Unity 6
- Lighting, Materials, and Post-Processing
- GPU Instancing & Draw Call Optimization
- Unity URP/HDRP pipelines
- Mecanim Animation System and Blend tree
- Rigging & IK Systems
- Rigid body, Colliders, and Physics Materials
- Unity Addressable & Asset Bundles
- Experience with game physics and particle systems
Leadership
- Acts as a resource for colleagues with less experience; may lead small projects with manageable risks and resource requirements
Problem Solving
- Solves complex problems; takes a new perspective on existing solutions; exercises judgment based on the analysis of multiple sources of information.
Candidates with below skill will be prioritized
- Git, GitHub, GitLab
- Jenkins, CI/CD pipelines
- Experience on working with Azure DevOps or JIRA software for task management
- Agile/Scrum methodologies
- Experience on Hands on VR
Qualifications
Education:
Bachelor's Degree
Skills
Certifications:
Languages:
Years of Experience:
4 - 7 Years
Work Experience:
Additional Information
Shift:
Swing (India)
Travel:
Yes, 10% of the Time
Relocation Eligible:
Yes
Referral Payment Plan:
Employee Referral (Standard)
Applied Materials is an Equal Opportunity Employer committed to diversity in the workplace. All qualified applicants will receive consideration for employment without regard to race, color, national origin, citizenship, ancestry, religion, creed, sex, sexual orientation, gender identity, age, disability, veteran or military status, or any other basis prohibited by law.