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Software Development Engineer - Systems

AT Apple
Apple

Software Development Engineer - Systems

Cupertino, CA

Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn't have imagined, and now, can't imagine living without. It's the diversity of those people and their ideas that inspires the innovation that runs through everything we do.

Description

APPLE INC has the following available in Cupertino, California and various unanticipated locations throughout the USA. Design Swift-based APIs and develop software for a public user interface framework used on Apple's operating systems. Design and implement the Swift-based software for a public user interface framework, used by Apple's external developer community. Research requirements and precedent for novel APIs, collaborating with cross-functional partners (design, developer tooling, technical writing, hardware), and producing technical writing for API design proposal and documentation. Using cutting-edge Swift language features, which we request and use to enable new APIs, implement the software and programmatic interface for those proposals; anticipate future framework evolution and understanding compatibility and performance concerns of framework changes on adopting applications. Triage and prioritize bug reports from internal and external teams adopting the framework, requiring analysis and understanding of bug reports, reverse-engineering of applications, construct test cases. Provide API assistance and guidance for adopting teams, investigate framework requirements for new user features. Debug application issues with the framework, analyze performance improvements, integrate fixes, and write framework tests to validate API use to ensure high quality changes and prevent binary compatibility regressions. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $226,158 - $264,200/yr and your base pay will depend on your skills, qualifications, experience, and location. PAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: https://www.apple.com/careers/us/benefits.html. Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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Minimum Qualifications

  • 5 Years of Experience in the job offered or related occupation.
  • 3 years of experience with each of the following skills:
  • Implementing macOS applications using native frameworks, such as AppKit, CoreAnimation, Foundation; including targeting a large user base (> 100k)
  • Understanding and describing macOS operating system design, including application bundle structure, cross-process communication, and networking
  • Experience with Xcode, make (or similar build systems) to create applications and frameworks
  • Experience diagnosing and triaging macOS crash reports to inform implementation changes
  • Utilizing common macOS application architectures, including MVC and MVVM
  • Experience with macOS user interface design, with experience implementing designs using native macOS UI frameworks
  • 1 year of experience with each of the following skills:
  • Using Swift to design and implement new framework functionality, including UI components and algorithms
  • Experience designing and implementing framework APIs in Objective-C or Swift, with examples of utilization by other engineers
  • Experience debugging macOS applications using lldb or gdb, including experience debugging binaries without source access

Preferred Qualifications

  • N/A

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .

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Client-provided location(s): Cupertino, CA, USA
Job ID: apple-200606491
Employment Type: Other

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