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Design Engineer iOS / Prototyper

AT Apple
Apple

Design Engineer iOS / Prototyper

Cupertino, CA

The people here at Apple don't just create products - they create the kind of wonder that's revolutionized entire industries. It's the diversity of those people and their ideas that inspires the innovation that runs through everything we do, from amazing technology to industry-leading environmental efforts. Join Apple, as a Design Engineer iOS / Prototyper, and help us leave the world better than we found it.

Description

Apple's Product & Design team is seeking a Software Developer/Rapid UI Prototyper to collaborate with the Design team in creating prototypes to showcase new concepts and features of current and future products. In this role, you'll work on multiple iterations of prototypes with rapidly evolving requirements. As a Design Engineer, you'll provide code and integration support to engineering teams for product features that necessitate complex animations and visual elements. The Design team will utilize the tools and plugins you create.

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Minimum Qualifications

  • 5+ years experience building apps or prototypes for Apple platforms - iOS, tvOS, macOS
  • Experience with Metal Framework and writing Metal Shaders for visual effects, custom filters, and real-time 3D graphics
  • Proficiency with Swift, SwiftUI, and UIKit
  • Experience building polished, responsive UIs with attention to detail and motion
  • Ability to work closely with designers and iterate quickly on ideas
  • Strong programming skills, and a passion to learn new & evolving technologies
  • Effective time management with an ability to spearhead multiple projects

Preferred Qualifications

  • Experience with RealityKit, Reality Composer, SceneKit, or ARKit
  • Background or familiarity in 3D graphics or game development (e.g., Unity or Unreal Engine)
  • Scripting tools experience (e.g., for prototyping workflows or macOS apps)
  • Experience importing/exporting files from AfterEffects, Cinema 4D, Maya, Photoshop
  • A sharp eye for UI and interaction design with a strong sense of motion, detail, and timing

Pay & Benefits

At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $175,800 and $312,200, and your base pay will depend on your skills, qualifications, experience, and location.

Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits.

Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .

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Client-provided location(s): Cupertino, CA, USA
Job ID: apple-200609613
Employment Type: Other

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