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AR/VR Software Development Engineer

AT Apple
Apple

AR/VR Software Development Engineer

Cupertino, CA

Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn't have imagined, and now, can't imagine living without. It's the diversity of those people and their ideas that inspires the innovation that runs through everything we do.

Description

APPLE INC has the following available in Cupertino, California and various unanticipated locations throughout the USA. Engineer new and innovative Persona features and enhance existing features to the next level bringing customers a seamless and enriching way to capture their likeness. Brainstorm, prototype, code, debug, ship, and address customer feedback to extend the unique capabilities that Persona brings to Apple customers. Collaborate with the Persona team, visionOS application and framework teams, and Apple's Human Interface group to create delightful and empowering user experiences for customers. Implement new software engineering products and features that take advantage of the unique augmented reality capabilities of Vision Pro. Prototype software engineering features on Apple software and hardware that enhance the user experience and tie together in a cohesive strategy for Persona across Apple's software platforms. Design user interface concepts and experiences with a goal of turning them into code of the highest and most sustainable quality to keep the features working into the future. Maintain high quality of code by implementing, engineering, testing and validation strategies and systems by leveraging our proprietary unit testing framework and infrastructure. Collaborate with partner teams including design system software and drive cross functional efforts between teams in user interface, 3D rendering, ML model generation and other partner teams across Apple's platforms. Contribute to architecture discussions and engineering designs to drive high quality architectures that allow Apple to remain agile and deliver compelling features for customers into the future. 40 hours/week. At Apple, base pay is one part of our total compensation package and is determined within a range. This provides the opportunity to progress as you grow and develop within a role. The base pay range for this role is between $147,713 - $214,500/yr and your base pay will depend on your skills, qualifications, experience, and location. PAY & BENEFITS: Apple employees also have the opportunity to become an Apple shareholder through participation in Apple's discretionary employee stock programs. Apple employees are eligible for discretionary restricted stock unit awards, and can purchase Apple stock at a discount if voluntarily participating in Apple's Employee Stock Purchase Plan. You'll also receive benefits including: Comprehensive medical and dental coverage, retirement benefits, a range of discounted products and free services, and for formal education related to advancing your career at Apple, reimbursement for certain educational expenses - including tuition. Additionally, this role might be eligible for discretionary bonuses or commission payments as well as relocation. Learn more about Apple Benefits: https://www.apple.com/careers/us/benefits.html. Note: Apple benefit, compensation and employee stock programs are subject to eligibility requirements and other terms of the applicable plan or program.

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Minimum Qualifications

  • Bachelor's degree or foreign equivalent in Computer Science or related field.
  • Experience and/or education must include:
  • Using computer programming languages to develop software applications and subsystems using Swift, Java, Python, Numpy, or Scikit.
  • Software operating system architecture, including memory management, concurrency, networking, and graphics rendering
  • Developing software algorithms, including algorithms for sorting and filtering
  • Big-O notation
  • Using software testing tools and processes, including XCTest framework or JUnit
  • Using source code management tools, including Git or Bitbucket
  • Using debugging tools to triage and investigate software defects, such as LLDB, JDB, or PDB
  • Working with file systems to store and manage software assets including image files, databases, graphics files
  • Working with user interface development frameworks, including Swift UI, UIKit, or Angular

Preferred Qualifications

  • N/A

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .

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Client-provided location(s): Cupertino, CA, USA
Job ID: apple-200605696
Employment Type: Other

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