Sr Software Engineering Manager, UI Rendering
Apple's Compositing, Color, and Display Software organization provides the graphics software foundation for all of Apple's innovative products, including iPhone, iPad, Apple TV, Mac and Apple Watch. Our goal is to enable developers and HI designers to create exceptional visual experiences by efficiently utilizing hardware acceleration and color technologies through compositing and display. The technologies we develop are central to enabling enhanced experiences across our platforms, including acceleration for Liquid Glass UI material and presenting HDR content with the highest quality.
Are you passionate about building the rendering technologies that make interfaces feel alive? Do you get excited about solving complex graphics challenges to deliver beautiful, responsive experiences at scale? If creating world-class visual experiences through innovative rendering architecture energizes you, this is your opportunity.
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Description
We're looking for a talented software manager with both deep rendering expertise and proven leadership capabilities to lead our UI Rendering team. In this role, you'll drive key aspects of the Core Animation graphics compositing and rendering engine that powers visual experiences across iPhone, iPad, Mac, Apple TV, and Apple Watch. You'll lead the team in architecting and building the graphics technologies that bring our user interfaces to life, from foundational compositing systems to cutting-edge visual effects.
Working at the heart of our graphics stack, you'll bridge the gap between creative vision and technical reality. You and your team will partner directly with HI designers to prototype and productize new visual concepts, collaborate with framework engineers to expose powerful rendering capabilities, and work alongside our Metal and GPU teams to unlock the full potential of Apple Silicon. From next-generation material systems to sophisticated animation techniques, you'll shape the visual foundation that defines how millions experience Apple products every day.","responsibilities":" Lead and mentor the UI Rendering team to deliver world-class graphics compositing and rendering technologies across all Apple platforms
Drive the architecture, design, and implementation of Core Animation UI rendering features and compositing technologies
Partner with HI designers and framework teams to enable new visual experiences and design language evolution
Collaborate with Metal graphics framework and GPU and Display teams to leverage and influence platform capabilities for rendering innovation
Make critical technical decisions balancing visual quality, implementation complexity, and platform constraints
Manage the development of tools and workflows that enable rapid iteration from design concept to production-ready rendering features
Ensure rendering quality, correctness, and visual fidelity across diverse content and platform configurations
Influence long-term technical strategy and hardware/software roadmaps to enable future rendering capabilities and visual experiences
Preferred Qualifications
Hands-on experience with Metal and modern graphics APIs
Knowledge of advanced rendering techniques (physically-based rendering, real-time effects, compositing algorithms)
Experience with Mac or iOS application development using Swift or Objective-C
Familiarity with color management, HDR, and wide color gamut workflows
Knowledge of visual quality assessment and rendering correctness validation
Understanding of performance optimization and power efficiency considerations for graphics
Experience shipping consumer graphics products at scale and working across hardware and software
Track record of influencing technical strategy and making data-driven recommendations
Experience with automated testing frameworks for graphics rendering
Minimum Qualifications
10+ years of experience working in or leading software development, including software release management and integration processes
Proven track record managing high-performing technical teams with deep expertise, driving outcomes through pro-active management across large cross-functional initiatives
Excellent collaboration skills with cross-functional teams (e.g., design and product teams) to translate vision and specifications into technical implementation
Demonstrated ability defining, planning and executing complex large-scale projects involving multiple teams
Hands-on experience with real-time rendering and computer graphics
Experience with shader development and GPU programming
Foundational understanding of Operating Systems, Computer Architecture, and CPU/GPU programming
Strong debugging and triaging skills for complex, multi-layered systems issues
Experience with graphics performance analysis and optimization techniques
Strong background in C/C++ programming
Proven ability to define processes and drive automation to increase productivity
Demonstrated ability to learn new technologies quickly and apply them effectively
Bachelor's or Master's degree or equivalent in Computer Science or related field
Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .
Perks and Benefits
Health and Wellness
Parental Benefits
Work Flexibility
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Financial and Retirement
Professional Development
Diversity and Inclusion
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