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Senior Gaming Platform Engineer

4 days ago Seattle, WA

Apple Games is the home of gaming on Apple's platforms, including iPhone, iPad, Mac, Apple TV, and Vision Pro. Join the Game Services Framework team to help us build the developer-facing technologies that drive discovery, engagement, and connectivity for games in the Apple ecosystem. We have an exciting roadmap of features supporting games ranging from mobile, to indie, to AAA, and interacting with a wide variety of operating system areas. Apple Music, Apple Podcasts, Apple Books, and the App Store. Our products operate at a massive scale, meeting Apple's high expectations with high performance to deliver a huge variety of entertainment to more than 150 countries in over 35 languages. The engineers on our team build secure, end-to-end solutions. We develop the custom software used to process all the creative work, the tools that providers use to deliver media, all the server-side systems, and the APIs for many Apple services. We use those systems to build out delightful and easy-to-use customer experiences for our media services. Thanks to Apple's unique integration of hardware, software, and services, engineers here partner to get behind a single unified vision. That vision always includes a deep commitment to strengthening Apple's privacy policy, one of Apple's core values. Although services are a bigger part of Apple's business than ever before, these teams remain small, nimble, and multi-functional, offering greater exposure to the array of opportunities here.

Description

As a Senior Gaming Platform Engineer on the Apple Games Frameworks team, you will own and evolve the critical infrastructure that connects game developers to the full capabilities of Apple's devices and services. Your mission is to unlock the unique features of Apple platforms-from advanced graphics and spatial computing to social gaming services-making them accessible to developers across diverse game engines and development environments. Your primary focus will be maintaining and expanding Apple's open source Unity plugins while building the next generation of tooling and frameworks that will make a broader range of Apple technologies available to Unity developers and extend our reach to additional game engines and development environments. You'll be responsible for designing and implementing cross-platform bridging solutions, automated C#/Swift interoperability systems that eliminate manual binding code, and developer tools that reduce integration complexity for game developers. Your work will directly impact thousands of developers and millions of players, enabling richer gaming experiences that take full advantage of what makes Apple platforms special. This role requires deep technical knowledge of game development platforms, runtime systems, and cross-platform integration challenges, particularly in Windows-based development environments where most game developers operate.

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Preferred Qualifications

Unity Engine plugin development experience and familiarity with Unity's native plugin architecture

C# and .NET/Mono runtime experience

Swift, Objective-C, or other Apple platform development experience

Experience with other game engines (Unreal, Godot, etc.) and their plugin systems

Background in compiler toolchains, code generation, or language runtime implementation

Client/server networking and multiplayer game development experience

Previous experience building developer tools or SDKs at scale

Minimum Qualifications

5+ years of experience with multi-platform systems programming and API development

Strong proficiency in C/C++ programming (essential for game engine integration)

Experience with C# or Objective-C/Swift, with willingness to learn and work across both ecosystems

Strong knowledge of memory management, runtime systems, and platform-specific integration challenges

Proficiency with Windows development environments and toolchains used by game developers

Experience with cross-language integration, data marshalling, or native API binding challenges

Understanding of game engine architectures and plugin development patterns

Experience maintaining open source projects and working with developer communities

Bachelor's degree in Computer Science, Engineering, or equivalent experience

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .

Client-provided location(s): Seattle, WA
Job ID: apple-200612519-3337_rxr-658
Employment Type: OTHER
Posted: 2025-11-10T19:05:24

Perks and Benefits

  • Health and Wellness

    • Parental Benefits

      • Work Flexibility

        • Office Life and Perks

          • Vacation and Time Off

            • Financial and Retirement

              • Professional Development

                • Diversity and Inclusion

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