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GPU Performance Developer Tools Engineer

7 days ago Cupertino, CA

Apple's Graphics, Games, and Machine Learning Software team develops Metal, an API for GPU programming that allows efficient use of the GPU and minimizes CPU overhead. The Metal Developer Tools team is responsible for developing specialized, full featured tools for Metal that perform functions spanning from CPU and GPU runtime analysis to Debugging and Profiling.

Description

The Metal Developer Tools team is looking for an engineer eager to develop the front-end and data processing components of Apple's GPU performance analysis developer tools. The ideal candidate will have a passion for creating an intuitive user experience for developer tools, a strong background in macOS/iOS application development using Swift or Objective-C, and experience with performant data processing in C/C++. You will be able to shape the future of Metal Performance Developer Tools by building the interface that brings powerful GPU analysis to developers.","responsibilities":"In this role, you'll be responsible for designing and implementing the front-end UI, data visualization, and data processing components of our GPU performance analysis tools. Your work will directly help graphics and pro app developers to easily find and understand GPU performance bottlenecks across the entire gamut of Apple GPUs.

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Building on a strong foundation of operating system fundamentals, data structures, and algorithms, you'll write highly efficient code to process large amounts of profiling data. You will then use that data to create intuitive visualizations and user workflows, translating complex performance metrics into clear, actionable insights for developers.

You will be working closely and collaboratively with partners across software teams to fully realize the capabilities of Apple's best-in-class GPUs from a tools perspective.

Preferred Qualifications

Passion for building intuitive user interfaces and data visualizations.

Experience developing developer tools, especially for performance analysis or profiling.

A technical understanding of the graphics pipelines of modern GPUs.

Knowledge of GPU APIs such as Metal, Direct3D, Vulkan, or OpenGL.

Minimum Qualifications

Technical BS/MS degree / Equivalent Experience.

Excellent iOS or macOS development experience with Objective-C or Swift.

Excellent programming skills and knowledge of C/C++

Strong software design, problem-solving, and debugging skills.

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .

Client-provided location(s): Cupertino, CA
Job ID: apple-200623993-0836_rxr-658
Employment Type: OTHER
Posted: 2025-11-10T19:05:26

Perks and Benefits

  • Health and Wellness

    • Parental Benefits

      • Work Flexibility

        • Office Life and Perks

          • Vacation and Time Off

            • Financial and Retirement

              • Professional Development

                • Diversity and Inclusion

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