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AR/VR Software Development Engineer, Vision Products Software

Yesterday Boulder, CO

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Apple Vision Pro is a revolutionary spatial computer that seamlessly blends digital content with your physical space. The Vision Products Group (VPG) is seeking a Realtime Rendering and Graphics Software Engineer to architect and build state-of-the-art 3D graphics experiences for our platform. As a core member of the RealityKit rendering team, you'll shape the future of real-time 3D graphics on Vision Pro and all Apple platforms. You will play a significant role in inventing next-generation rendering techniques, pushing visual quality to its limits, and opening new possibilities for immersive experiences across the Apple ecosystem. Working hand-in-hand with hardware engineers, graphics API experts, designers, and technical artists, you'll transform pioneering graphics research into production-ready solutions.

Description

As a member of the RealityKit rendering team, you'll have the opportunity to develop innovative rendering techniques to push the boundaries of visual quality and performance on the Apple Vision Pro and supported platforms. We collaborate across Apple, working with hardware teams, low level graphics API teams, design and technical art teams. Our primary responsibilities are delivering high quality, high performance, realtime graphics features for developers to use throughout the Apple ecosystem.","responsibilities":"Design and implement state-of-the-art graphics features and APIs to enable magical immersive and highly visual experiences

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Identify and optimize bottlenecks in the rendering stack while ensuring consistent performance within thermal and power constraints

Build comprehensive test suites in collaboration with quality assurance and engineering teams

Participate in peer review of architecture, API, and individual software changes

Collaborate with technical art and human interface design teams across Apple

Preferred Qualifications

MS or PhD in CS or related technical field

Experience developing modern rendering pipelines in 3D engines

Experience with node-based materials and shading techniques

Familiarity with AR/VR rendering technologies

Minimum Qualifications

Bachelor degree and knowledge of 3D realtime rendering applications

At least 1 year of relevant experience

Proficiency in writing safe, performant C++ code

Knowledge of the graphics pipeline, modern rendering techniques, and image processing

Experience with at least one of the modern graphics APIs (Metal, Vulkan, Direct3D 12, WebGPU) and shading languages (MSL, HLSL, GLSL, WGSL)

Ability to solve problems in 3D geometry using linear algebra

Familiarity with all stages of software development, from prototyping to performance optimization

Solid debugging and problem-solving skills

Outstanding teamwork and communication skills

Passionate about owning and refining features

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .

Client-provided location(s): Boulder, CO
Job ID: apple-200641948-0365_rxr-660
Employment Type: OTHER
Posted: 2026-01-19T19:12:40

Perks and Benefits

  • Health and Wellness

    • Parental Benefits

      • Work Flexibility

        • Office Life and Perks

          • Vacation and Time Off

            • Financial and Retirement

              • Professional Development

                • Diversity and Inclusion

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