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Apple Silicon GPU Driver Engineer - Prototyping

2 days ago Cupertino, CA

Apple's GPU Software team enables developers to harness the power of the GPU across all of Apple's innovative products, from iPhone, iPad, Apple TV, Apple Watch to our Mac product line.

We participate in the full cycle of GPU development from prototyping GPU features, GPU programming model research, implementing pre-silicon and production drivers and compilers, and delivering supporting technologies and tooling such as MetalFX and Game Porting Toolkit runtime to enable cutting edge graphics, machine learning, and compute applications on Apple Silicon devices.

We work very closely with partners in HW Technologies teams on the feature roadmap and design for all future Apple Silicon GPU architectures.

Areas of engineering work include Pre-Silicon and Production GPU Drivers, GPU Compilers, Exploratory GPU Driver and Compiler, GPU Prototyping, GPU Performance, GPU Machine Learning and MetalFX.

We are looking for an engineer to join the Apple Silicon GPU Driver Prototyping Team, which is responsible for exploring and prototyping future GPU features.

The ideal candidate will have a passion for GPUs, rendering techniques, graphics/compute APIs and won't be afraid to get down into the low level details of the GPU architecture in order to prototype those features.

Description

The Apple Silicon GPU Driver Engineer Prototyping Team is responsible for exploring and prototyping future GPU features. Our investigations span from the GPU hardware low level details all the way to the graphics/compute APIs.

Whether it is Metal 4, ray tracing, mesh shaders, rendering techniques, we keep exploring all aspects of the graphics and compute pipeline to build future GPU features.

You will collaborate with industry experts across Apple to design future generations of the Metal API, shading language, and Apple Silicon graphics processors.

You will apply your knowledge of computer graphics to imagine and bring to life exciting new GPU features.","responsibilities":"Prototype opacity micro maps

Prototype mega geometry BVH build

Explore geometry pipeline with mesh shaders

Preferred Qualifications

Knowledge of ML

Knowledge of Cuda

Minimum Qualifications

Expert in C/C++ programming

Expert in GPU architecture (execution and synchronization)

Expert in graphics APIs

Raytracing knowledge

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .

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Client-provided location(s): Cupertino, CA
Job ID: apple-200633493-0836_rxr-658
Employment Type: OTHER
Posted: 2025-11-25T19:23:11

Perks and Benefits

  • Health and Wellness

    • Parental Benefits

      • Work Flexibility

        • Office Life and Perks

          • Vacation and Time Off

            • Financial and Retirement

              • Professional Development

                • Diversity and Inclusion

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