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Apple

Graphics (GPU) Design Verification Engineer

26 days ago• Austin, TX

About us

Working at Apple means doing more than you ever thought possible and having more impact than you ever imagined.

  • Size: 10,000+ employees
  • Industry: Technology
View company profile ›
Imagine what you could do here. At Apple, new insights have a way of becoming extraordinary products, services, and customer experiences very quickly. Bring passion and dedication to your job and there's no telling what you could accomplish. Dynamic, resourceful people and inspiring, innovative technologies are the norm here. The people who work here have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it.

As part of our Silicon Engineering group and a member of the GPU Shader Core team, you will develop power efficient, high-performance graphics processor microarchitectures targeted for low power mobile devices and high-performance personal computers that are used by millions of people every day. Do you want to join us in these pursuits? Join us to help deliver the next groundbreaking Apple products!

Description

Members of our team work with multiple disciplines to define, verify, and deliver cutting-edge features for the Unified Shader Core (USC) - the central, fully programmable hub of Apple's world-class GPUs.

In this role you will:

- Develop, execute and report progress on test plans for one or more GPU features

- Coordinate the development of shared verification infrastructure with other DV teams

- Create and maintain UVM-based verification test bench components and environments

- Create and maintain Object-oriented functional models of the underlying design

- Develop comprehensive constrained random test suites

- Run simulations and debug design and test environment issues

- Create & analyze functional coverage, enhance the test environment to target coverage holes

- Work with GPU µArch & Design teams on defining features and improving design modularity

Preferred Qualifications

MS + 3 years of relevant Design Verification experience

Experience with GPU or SIMD architectures

Experience with verification methodologies like UVM/OVM

Familiarity with scripting languages such as Python, Ruby, or Perl

Expertise in debugging highly complex logic designs and Object Oriented software

Experience in driving the completion of specifications, sign-off checklists, and reviews

Excellent communication skills and ability to collaborate effectively with multiple teams

Ability to manage multiple priorities under strict schedule deadlines

Minimum Qualifications

BS + 3 years of relevant Design Verification experience

Background in CPU or GPU architectures, or equivalently complex IPs

Experience developing Object Oriented infrastructure in System Verilog or C++

Experience with HDL simulators and waveform viewers (IES, VCS, DVE, Verdi, etc.)

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Additional Information

  • Posted: 26 days ago
Apply on company site
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