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GPU Benchmark Analysis Architect

2 days ago Cupertino, CA

At Apple, our Platform Architecture group is responsible for connecting our hardware and software into one unified system. You'll collaborate with engineers across Apple to design how all of our technologies work in unison, drive development of our renowned system-on-a-chip architecture and develop forward-looking prototype systems and software.

Our team is responsible for improving Apple silicon and Apple products through targeted analysis of GPU workloads and proposing improvements at all aspect of the GPU subsystem.

In this role, you will analyze existing and new workloads to identify performance bottlenecks in the hardware and/or software architecture and implementation. Working with your colleagues, you will address performance limitations and provide recommendations for Apple hardware and software improvements.

In addition to working directly with developers, you will identify patterns of current and emerging workloads, analyze their performance on Apple silicon, Provide feedback to the silicon and software teams for potential improvements.

Description

Analyze GPU workloads performance and bottlenecks various devices. Implement and/or suggest improvements to remove the identified bottlenecks.

Build targeted microbenchmarks to help understand strengths and weaknesses of various GPUs and usage patterns.

Guide the development of forward looking GPU workloads to best represent where the industry is headed.

Help improve Apple products by identifying areas of improvements at the GPU architecture and implementation, driver, compiler and API level.

Preferred Qualifications

Someone who views performance problems as a challenge, a puzzle to solve

Experience with GPU performance tools

Experience profiling GPU workloads to understand performance issues

System wide understanding of data and command flow: from developer to silicon and the layers in between including high level graphics APIs, driver, firmware, compiler down to the GPU hardware implementation

Ability to prototype and benchmark algorithms on GPU,, analyze performance metrics, and create high-level complexity models

Knowledge of operating system internals and compiler technologies

Technical aptitude and curiosity. Ability to collaborate effectively with team members, partners, and stakeholders

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Minimum Qualifications

Bachelor's degree or equivalent job-related experience in Computer Engineering, Computer Science, or a related field

20+ years of work experience in GPU software performance optimization

Knowledge of computer architecture fundamentals

Background in software engineering, performance analysis tools, methods, and the performance optimization process

Experience and proficiency in some of the C/C++ family programming languages, and scripting languages such as Python

Experience and proficiency with all popular high level graphics APIs

Experience in software development for GPUs

Experience with AI, graphics, or other GPU performance benchmarks and workloads

Apple is an equal opportunity employer that is committed to inclusion and diversity. We seek to promote equal opportunity for all applicants without regard to race, color, religion, sex, sexual orientation, gender identity, national origin, disability, Veteran status, or other legally protected characteristics. Learn more about your EEO rights as an applicant .

Client-provided location(s): Cupertino, CA
Job ID: apple-200635043-0836_rxr-659
Employment Type: OTHER
Posted: 2025-12-08T19:12:05

Perks and Benefits

  • Health and Wellness

    • Parental Benefits

      • Work Flexibility

        • Office Life and Perks

          • Vacation and Time Off

            • Financial and Retirement

              • Professional Development

                • Diversity and Inclusion

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