VFX Artist

Zynga is looking for a Visual Effects Artist responsible for designing, creating and integrating visual effects for use in real-time games.

Responsibilities

  • Conceptualize, animate and implement particle effects (both realistic and non-realistic) such as fire, explosions, smoke, moving water, sparks, dust, clouds, exhaust, weather, etc.
  • Work closely with designers, engineers and related artists to design, create and place VFX for games
  • Work with UX/UI artists to create and integrate VFX for interface elements
  • Model, texture, animate, and light VFX assets to Design & Art Directors’ specifications.
  • Work closely with engineers and leads to troubleshoot art pipelines as needed
  • Meticulous, organized approach to creating technically efficient and visually compelling VFX assets
  • Use visual editing tools to create, place, and trigger effects

Requirements

  • Bachelor's degree in Computer Science, Digital Art, related field or equivalent work experience
  • 2+ years experience in video games production
  • At least one shipped game as a VFX Artist
  • Portfolio of work demonstrating proficiency in creating and implementing VFX in a real-time game environment
  • Ability to create all assets related to VFX production
  • Experience working with VFX pipelines for real-time 3D game engines, Unity preferred
  • Experience integrating VFX into UI
  • Strong scripting skills, including experience with C#
  • Thorough knowledge working with a 3D content authoring system (Maya, Max)
  • Experience using Houdini for VFX production a plus
  • Ability to write and apply shaders a plus

Please send link to portfolio


Meet Some of Zynga's Employees

Nicole O.

Vice President, Games

With a long-term strategy in mind, Nicole works alongside an array of teams from various disciplines, guiding them as they create fun and exciting products to engage Zynga fans.

Jenny L.

Senior Product Manager

Jenny works at the intersection of business strategy and user-driven design, collaborating with a cross-functional team of engineers, designers, and artists to create and ship games that players love.


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