Lead Instructor, UX/ UI Design

Flatiron School powered by Designation seeks an instructor to oversee its advanced design course. This is the last three phases of the five phases of the program, and where students develop and advance their skills as a designer. Instructors love teaching, and will inspire with passion, expertise, positivity, and humor. Candidates must teach students hard skills as well as how to love what they do, how to solve for large, complex problems, and how to get and maintain a growth mindset for their future. The ideal candidate for this position has strong design and communication skills, and can lead a large group of students with empathy, ensuring their time with Designation is a thorough and pleasant experience.

The role is responsible for running higher level workshops, and development and direction of the UX and UI tracks. The goals of the phase are to accelerate learning in the teaching space by fostering soft skills as well as continuing to develop hard skills started in the Virtual phases. the Lead Instructor will lead key workshops and lectures and direct 1-2 full time supporting instructors.


Responsibilities

  • Instruct, manage, and develop students for twelve weeks and ensure the highest quality instruction (Studio phase, Client phase, Career phase)

  • Leading key workshops, lectures and touchpoints to ensure optimal delivery of the UX and UI curriculum through coaching and feedback sessions

  • Directing designers as a professional, by approximating the structure of a creative environment, offering feedback and creative execution

  • Demonstrate best case practices from professional career and bring in real-life experiences to contextualize curriculum

  • Being a primary source of actionable feedback on designers' hard and soft skills.

  • Lead the development of strong, reflective teams through team contracts, retrospectives, journaling and goal setting

  • Be aware of designers' social, developmental and emotional states

  • Oversee the documentation and tracking of designers development throughout the phase, reviewing virtual performance and evaluating for client phase

  • Leading professional development of your reports (supporting instructors), with a focus on aligning their professional goals to the curriculum delivery and student development

  • Define, oversee and track goals for students to measure their efficacy and growth.

  • Review portfolio and case studies and guide students in their path to being professionals

  • Work with the curriculum and teacher training teams to ensure consistent delivery of material and curriculum.

  • Implement and adjust instruction based on feedback from surveys from curriculum team

  • Work with virtual teams to ensure proper communications and hand off of students.

  • Develop solutions for student concerns raised throughout the last twelve weeks of the program.

  • Work with Flatiron School and WeWork counterparts to ensure smooth operations.

Qualifications

  • Knowledge in UX, UI, IxD, and visual design.

  • 7+ years experience in a digital-design related field

  • Some basic HTML knowledge

  • Software knowledge in Sketch, InVision, Photoshop, Axure

  • A proven ability to use or quickly learn to use LMS (Learning Management Systems) software, such as Canvas or Learn.

Background

  • You can operate a large team independently

  • You take a data-driven approach to business decisions

  • You love education and are excited to change education for the better

  • You believe in radical candor with your team and our students

  • You love having a set of goals and working towards those goals

  • You can speak to the design industry at large and are familiar with our student outcomes.


About Flatiron School powered by Designation

Flatiron School powered by Designation is an immersive digital design education program, with over 500 graduates located around the world. Over 24 weeks, both virtual and in-person, participants of all ages and backgrounds continuously enhance their abilities to become purposeful UX and UI designers. Our curriculum combines elements from bootcamp experiences, professional apprenticeships, and higher education to create a singular experience for participants. Because of this combination, we prioritize tools and processes to empower students to take control over their futures and continue learning for decades to come.

Program Phase 1 (Remote/Online)

Phase 1 is not only online but a unique phase within the design program experience; as the first phase of the program, it introduces many of the most important skills, tools, and deliverables of the digital design process. While this course is the only part-time part of the course, students in this phase learn the basics of UX research, UX design, interaction design, UI design, and visual design-and how they coalesce into a universally-recognized design process-through a combination of exercises, lectures, and readings. Work is graded, with constructive, actionable feedback given to each student. At the end of the phase, each student proceed with a major or focus be it either UX or UI to follow for the remainder of the program.

Program Phase 2 (Remote/Online)

Phase 2 is 6-weeks long and after part 1 which provides an introduction to design. The main objective of this phase is for designers to take on a more intense, thorough look at their track of choice (UX or UI) while becoming proficient in industry-standard software and best practices. As intensity begins to ramp up in this phase, designers are required to meet with their assigned instructor each week for regular critique and dialogue in addition to working on a mock project. Both UX and UI tracks feature instructors who work as professional designers and creative directors, and who provide extensive feedback and field questions.

Program Phase 3

In phase 3, we provide a broad exploratory mock or client project where the parameters are less defined and more open to the opportunities brought by extensive user research and contextual inquiry. Following the template of design thinking, designers are able to fail and learn at a rapid, risk-tolerant pace, while recording and reflecting on the learning that emerges from this personal process. The value of your experience in the position of Lead Instructor is to provide alternate points of view that helps reinforce critical thinking.

Program Phase 4

It's one thing to rapidly learn software, tools, and methods in an immersive setting; it's another to have the opportunity to put into practice the professional skills needed to manage a successful client engagement. Phase 4 (also known as Client Phase) is where the accumulation of hard and soft skills meet in a real client project.

Program Phase 5

Phase 5 (Career Phase) is the one part of the program that is about communication as well as design. As the final phase of our program, it's built specifically to give you the tools and confidence-while reinforcing the unique design process you defined earlier in the program-you need to find a job. It requires a shift for every designer: from learning how to be a designer to learning how to tell the story of your growth as a designer by means of a portfolio and a resume.



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