Sr. Level Builder

The studio formerly known as Irrational Games is looking for a Senior Level Builder. In this role, you will be helping to craft and create our worlds. You will need to combine a strong aesthetic sense in creating visually interesting spaces with an understanding of level design.

Responsibilities:

  • Layout, build and light levels from initial block out to final polish in Unreal 4.
  • Tell deep and meaningful stories within the environment.
  • Work with Art Team to ensure artistic unity with the entire project.
  • Work with the Design Team and the Lead Environment Artist to make gameplay and Levels function harmoniously.
  • Collaborate in the planning of project environments.
  • Sketch/Model/Concept ideas for 3D environments.
  • Excel at consistent aesthetic and technical quality in all environments.
  • Prototype rough level layouts quickly and efficiently.
  • Level Streaming setup and implementation.
  • Optimize Levels for performance and memory.

What We’re Looking For:

  • 3+ years’ experience in the game industry with at least 2 shipped AAA titles.
  • Experienced in modular level construction and lighting/atmosphere.
  • Unreal Engine 4 experience, including terrain/landscape editing.
  • Advanced understanding of Physically Based Shading materials and lighting.
  • Able to respond elegantly to difficult creative changes, often late in the process.
  • Quickly learn and adapt to art and production pipelines.
  • Self-motivated towards solving creative problems.
  • Must be eligible to work in the US and willing to relocate to Boston.
  • Experience in First Person Shooters and semi-open (e.g. Borderlands/Shadows of Mordor) or open world game.

Additional Requirements:

  • Strong foundational skills including composition, design, and color theory.
  • Self-motivated, ability to work well independently.
  • Ability to work well under pressure and with deadlines.
  • Excellent communication, collaboration, interpersonal, and organizational skills.
  • Passion for narrative First Person Shooters a plus.
  • Understanding of source control via Perforce or equivalent.
  • Traditional art skills (figure drawing, landscape, animals, painting, composition, perspective, etc.) a plus.
  • Understanding of procedural art systems in games.
  • Experience working with outsourcing a plus.
  • Architectural knowledge.

When Applying For This Position:

  • Please watch the following GDC talk given by Ken Levine: http://www.gdcvault.com/play/1020434/Narrative
  • Strong portfolio showcasing your most recent work, must be submitted with resume.

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