Product Manager

Job Description

At Rocket Games, our product managers are the business owners of entire game categories. Your work will involve an exciting mix of game design (in collaboration with our game designers), market sizing & analysis, data-informed product development and project management. Your primary responsibility will be to grow your game category as a business by launching new products within that category and introducing new features within existing products to drive user growth & monetization.

Desired Skills & Experience


  • Formulate business cases and roadmaps for new products & features
  • Establish & drive KPIs and targets for new products & features
  • Own the P&L for your game category
  • Become a global expert on what features, themes and game mechanics improve user engagement and retention in your game category
  • Measure the success of your products & features through rapid data-informed iteration
  • Operate collaboratively within small teams following a lean software approach to game development


  • A passionate gamer who loves to play
  • 3 - 5 years of relevant product management experience in the mobile & social games space
  • 2+ years managing free-to-play game products as a live, online service ‚óŹ Deep understanding of free-to-play game systems, economies, currencies & balance
  • Exceptional analytical capabilities
  • An ability to embrace an environment that moves quickly, iterates rapidly and celebrates failure as much as success

Nice to Have:

  • Previous start-up experience
  • Bachelors Degree from a top university, MBA a big plus
  • A self-starter, can work independently & without direction

About Rocket Games
At Rocket Games we take a lean software approach to game-making, meaning we work in small teams, take complete ownership of the products we work on, ship fast, ship frequently and continually improve based on real-life feedback from our players. If you want to work with a fun team at a fast-growing & profitable company then this is the place for you.

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