Graphics and Machine Learning Intern
- Gdańsk, Poland
We are looking for an intern to join the Graphics Software Engineering organization. In this role you will work on the games rendering, GPGPU and machine learning solutions associated with Intel graphics. You will be able to demonstrate the ability to effectively work with cross-geo teams of software development and validation engineers, graphics architects, performance analysts and other support teams to create and innovate cutting edge graphics features. You will have an opportunity to make impact on future hardware design and software improvements by defining innovative features or validation strategies to deliver best in class products and improve overall user experience.
Your responsibilities will include, but will not be limited to:
-Developing and improving game rendering, GPGPU and machine learning solutions for Intel GPU.
-Gaining and continuously extending in-depth knowledge of Intel graphics architecture and features as well as demonstrating it in day-to-day activities
-Using a structured approach in designing, developing and testing graphics system-level software and/or tools
-Working with various partners to enhance and improve graphics performance on upcoming processor graphics devices by analyzing performance issues in software drivers and applications, implementing software performance improvements, and recommending future hardware & software improvements
-Ensuring our hardware and software will function and perform as expected- Root-causing and resolving issues
You should be pursuing third or fourth year of study in progress. No professional experience required. Additional qualifications include:
- Dedication, proactiveness, passion and focus on results in the area related to software and/or software development processes is key
- Strong problem-solving skills
- Knowledge of C++ programming languages
- Knowledge of English language at the intermediate level (minimum: ability to read documentation and communicate over email)
Nice to have:
- Personal interests and/or hobby in the area of game rendering, GPGPU, machine learning, numerical methods and mathematics
- Knowledge of following APIs: DirectX, OpenGL, OpenCL, CUDA and Windows/Linux programming and/or debugging environment
We offer you:
-A chance to work with and learn from the top-notch experts in the field
-Challenging tasks and plenty of career development opportunities
-A flexible work environment
-A chance to participate in Intel Great Place to Work program which gathers people who love running, cycling, squash, tennis, cross fit, photography, and many more.
Inside this Business Group
Intel Architecture, Graphics, and Software (IAGS) brings Intel's technical strategy to life. We have embraced the new reality of competing at a product and solution level-not just a transistor one. We take pride in reshaping the status quo and thinking exponentially to achieve what's never been done before. We've also built a culture of continuous learning and persistent leadership that provides opportunities to practice until perfection and filter ambitious ideas into execution.
PL Intern JR0141495 Gdansk
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