Effects Artist

FBI, ATV, CTU, ATF, ETA, HR, TSA, MIA, RSVP, RIP, CSI, WTF, WHO, IMO, LOL - these are all acronyms that everyone knows. Well, Insomniac Games is searching for an FX wizard. We are looking for a talented artist to create effects to work and assist in gameplay, environment, and the cinematics of our game. If you are interested- keep reading:

Essential Duties and Responsibilities include the following:

  • Create, design and implement real-time particle effects using both static and animating 2D/3D elements
  • Place effects throughout levels and cinematics
  • Paint particle and decal textures * Create simulations for gameplay elements
  • Create FX shaders with node-based shader networks
  • Create FX textures (color, normal, specular, ambient occlusion, height, and incandescent maps.)
  • Create simple geometry and assign UV's.
  • Optimize FX for framerate and memory.
  • Collaborate with other departments to ensure that FX are implemented appropriately in the game engine.
  • Work with Art Director to maintain FX art direction for game.
  • Self-directed and ability to work independently: Understands and adds to the overall art style of game.
  • Orchestrates complex FX events involving layering and timing of different FX to create a believable scene.
  • Prototype effect concepts for gameplay and engine
  • Other duties may be assigned

Education and/or Experience:

  • Bachelor's degree (B.A.) from a four-year college or university; or two to four years related experience and/or training; or equivalent combination of education and experience.
  • Proficient in Maya, competent working with joints and locators, keyframing, rigid body simulations, hard surface modeling, and UV mapping.
  • Proficient in Photoshop for painting and editing textures.
  • Proficient with node-based shader networks.
  • Knowledge of other visual effects software a plus.

Other Skills: Good people skills, collaborative attitude, and good observation skills and ability to use reference materials. Ability to work independently. Proficient Animation and timing skills. Solid traditional arts background a plus.

If this sounds like the opportunity that you have been looking for, please use the link above. Please note is a project hire but benefit eligible role. We look forward to hearing from you. Thanks!


Meet Some of Insomniac Games's Employees

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Jonathan B.

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