Software Engineer, Facebook Reality Labs

    • London, United Kingdom

Facebook's mission is to give people the power to build community and bring the world closer together. Through our family of apps and services, we're building a different kind of company that connects billions of people around the world, gives them ways to share what matters most to them, and helps bring people closer together. Whether we're creating new products or helping a small business expand its reach, people at Facebook are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can help people build stronger communities - we're just getting started.

Facebook's mission is to give people the power to build community and bring the world closer together. Through our family of apps and services, we're building a different kind of company that connects billions of people around the world, gives them ways to share what matters most to them, and helps bring people closer together. Whether we're creating new products or helping a small business expand its reach, people at Facebook are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can help people build stronger communities - we're just getting started.

As a software engineer for Facebook Reality Labs at Facebook London, you'll be working at the forefront of building the future of interaction in VR with the team that built Oculus Rooms and Oculus Venues. We're looking for talented engineers passionate about product and working on cutting edge technologies.

  • Help deliver exceptional virtual reality experiences
  • Improve code quality and stability
  • Optimise experiences to run on a myriad of devices
  • Own major areas of the codebase
  • At least bachelor degree in computer science or similar discipline
  • Experience with C/C++ or C# development
  • Experience with interactive 3D graphics development
  • Experience with real-time networked application development
  • Experience with Unity
  • Experience programming on low-level systems
  • Experience with CPU and GPU optimisation


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