Software Engineer, Embedded Systems (Audio)
- Menlo Park, CA
Facebook's mission is to give people the power to build community and bring the world closer together. Through our family of apps and services, we're building a different kind of company that connects billions of people around the world, gives them ways to share what matters most to them, and helps bring people closer together. Whether we're creating new products or helping a small business expand its reach, people at Facebook are builders at heart. Our global teams are constantly iterating, solving problems, and working together to empower people around the world to build community and connect in meaningful ways. Together, we can help people build stronger communities - we're just getting started.
Facebook Reality Lab's mission is "To give people the tools to feel connected anytime, anywhere." The teams working on augmented and virtual reality technologies at Facebook are on a mission to build the next computing platform centered around people. We continue to push the state of the art with groundbreaking research into emerging technologies and hardware that will help bring this vision to life. We are building a team focused on building new products that support this mission. We are looking for an audio engineer to develop audio driver, audio firmware or audio AOSP layer. The position requires strong C++ coding skills, experience with AOSP, DSP and audio engines.
- Analyze, design, develop and debug real time algorithms for embedded systems.
- Collaborate in a team environment across multiple scientific and engineering disciplines, making the architectural tradeoffs required to rapidly deliver software solutions.
- Develop software for a variety of consumer devices.
- Write clean readable code, debug complex problems, prioritize ruthlessly and get things done with a high level of efficiency.
- Learn constantly, dive into new areas with unfamiliar technologies, and embrace the ambiguity of problem solving.
- BS degree in Computer Science or equivalent experience.
- 5+ years of experience in C++, including use of C++11 features.
- 5+ years of experience creating audio software for games or other real time environments.
- Proven track record of software development experience, including shipping one or more products.
- Communication experience and demonstrated experience working across disciplines to drive optimal solutions.
- Background in DSP.
Back to top