Developer Relations Engineer, Rift

(Menlo Park, CA)

Careers at Oculus

Part of Facebook

As a Developer Relations Engineer at Oculus, you'll play a critical role in the future of virtual reality content, entertainment, and applications. You'll be the primary technical contact between Oculus and key developers/content partners supporting the developer relations team, providing valuable insight to the rest of the organization and helping to build the tools and technologies that will make VR a success.You have extensive experience optimizing graphics and engine performance on multiple platforms and are very comfortable traveling, speaking publicly and guiding teams to execute against your recommendations. The ideal candidate has worked extensively in Unreal and/or Unity, prior experience in VR is a definite plus.

Responsibilities

  • Be an expert on virtual reality integration.
  • Support the organization in executing on a vision that brings great virtual reality content and applications to the Oculus platform.
  • Represent developers as their champion within the Oculus engineering teams, translating developer needs into HW and SW features and capabilities.
  • Continually expand tools, demo materials and technologies to reduce integration times, improve VR debugging and raise the quality of VR experiences across the board.
  • Sit down with developers to analyze their existing code and optimize for the Oculus Rift.
  • Support developers in implementing new SDK builds and adding support for new prototypes.
  • Support the global team in providing content for shows and events.
  • Be an expert on, discover, and update the best practices through observation and interactions with VR developers.
  • Identify and create tools / materials to help minimize the cost and maximize the quality of VR integrations.

Minimum Qualifications

  • 5+ years of C++ coding for 3D graphics or middleware.
  • Experience applying 3D mathematics and algorithms to game development.
  • 5+ years experience with graphics and engine performance optimization.
  • 3+ years experience collaborating with game developers and engineers.
  • Willingness to travel - up to 20% of the time.
  • 5+ years experience in Unreal, native or Unity engines.

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