Audio Systems Manager (Oculus)

As an Audio Systems Manager at Oculus, you will build and lead the audio system's design team that pushes forward the state of virtual reality across the fields of acoustics, audio DSP tuning and audio electrical design. You should be passionate about experimenting with new audio designs as well as being rock solid competent when it comes to implementing them for production. You and your team will directly own the design, implementation, and validation of a virtual reality audio system across the lifecycle from initial conception to mass production.


  • Build, mentor and manage a team of engineers responsible for consumer Audio Product development
  • Lead the team in developing new technologies, prototypes (proof of experiences and proof of concepts) and drive the audio VR roadmap
  • Lead the team of engineers in executing audio system design integration for consumer VR hardware projects from concept proposal to mass production
  • Collaborating with mechanical engineering team on the integration of audio system into VR products
  • Leading team in debug and resolution of audio related issues
  • Work with vendors to create customized transducers to meet high performance requirements
  • Hands-on involvement with the team in the development of audio systems in hardware projects (Design, Data analysis, validation, and factory support)
  • Travel requirements: 10-15%
  • BS in Engineering: Electrical, Physics, Acoustics or equivalent practical experience
  • 10+ years of experience in audio system design
  • Experience in designing and shipping high volume consumer products that includes audio systems
  • Experience in audio acoustic measurements including using equipment from Audio Precision, SoundCheck, G.R.A.S, Bruel & Kjaer, and/or HEAD acoustics
  • Knowledge of acoustic development of transducers for headphone, speakers and microphone systems
  • Knowledge of electrical design of audio systems including component selection (CODEC, audio amplifiers, microphones, etc.)
  • Knowledge of audio digital signal processing (DSP) tuning for echo cancellers, noise suppression, equalizers, filters, etc.
  • Knowledge of acoustic simulation of transducers and modules using lumped sum and FEM tools (MicroCap, COMSOL, etc.)
  • People management experience, with a proven experience hiring and growing personnel
  • Experience working with offshore partners
  • Communication experience, with experience working with Product Design engineers and other hardware/software cross-functional functions

Meet Some of Facebook's Employees

Lauren W.

Global Marketing Lead, Facebook Blueprint

As the marketing lead for Facebook’s Blueprint program, Lauren focuses on building awareness around the program and the adoption of education and training by businesses and advertisers.

Ariane J.

Software Engineer

Ariane works to improve Android performance for various Facebook products. She drives the entire tooling system and the way it should operate, and fixes logging and instrumentation APIs.

Back to top