Audio Systems Engineer

(Menlo Park, CA)

Careers at Oculus

Part of Facebook

As an Audio systems engineer at Oculus, you will research and design systems to push forward the state of virtual reality across the fields of acoustics, audio DSP tuning and audio electrical design. You should be passionate about experimenting with new audio designs and experienced in implementing them for production. You will directly own the design, implementation, and testing of a virtual reality audio system across the lifecycle from initial conception to mass production.

Responsibilities

  • Ownership of the audio system on hardware projects through design, integration, test and manufacturing
  • Collaborating with mechanical engineers on the integration and implementation process
  • Acoustic development of transducers for headphone, speakers and microphone systems
  • Audio algorithm digital signal processing (DSP) tuning for echo cancellers, noise suppression, equalizers, filters, etc.
  • Electrical design of audio systems including component selection (CODEC, audio amplifiers, microphones, etc.)
  • Acoustic simulation of transducers and modules using lumped sum and FEM tools
  • Develop new technologies, prototypes, and drive the audio VR roadmap
  • Work with vendors to create customized transducers to meet high performance requirements
  • Develop all audio factory test stations and drive manufacturing processes
  • Travel requirements: 10-15%

Minimum Qualifications

  • BS in Engineering: Electrical, Physics, Acoustics or equivalent practical experience
  • 5+ years of experience in audio system design
  • Experience with electrical design of audio systems
  • Experience with simulation software (MicroCap, COMSOL, etc.)
  • Experience in designing and shipping consumer products that includes audio systems
  • Skilled in audio acoustic measurements including using equipment from Audio Precision, SoundCheck, G.R.A.S, Bruel & Kjaer, and/or HEAD acoustics
  • Knowledgeable in acoustic design methodology
  • Knowledgeable in audio signal processing algorithms and how to tune them
  • Experience developing a subsystem or product to completion

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