Senior Environment Modeler, Cinematics

Blizzard Entertainment is looking for a well-rounded Senior 3D Modeling Environment Artist to work with its award-winning pre-rendered cinematics team. We want you to bring your own talents and expertise to our small and dynamic team. You are passionate about 3D modeling, animation and visual storytelling. Additionally, you love collaboration and sharing your ideas and workflows to help bring Blizzard cinematics to new artistic heights. You’ll be responsible for creating feature film level assets that work seamlessly within our pipeline. At times, you’ll work from specific concept art. While in other instances, you’ll help steer the vision of the asset or scene from scratch. You are ambitious, humble, have a “whatever it takes” attitude and continuously seek to improve your own artistic skills and abilities regarding 3D asset creation and world building

Requirements & Skillset:

  • 5+ years of feature film/VFX/pre-render cinematic production experience
  • Ability to create epic environmental assets, both stylized and hyper-realistic, ranging from hard-surface vehicles, props and buildings to organic trees, cliffs or entire sets and landscapes
  • Possess an incredible eye for design, form and composition
  • Talent for multi-tasking and comfortable working on multiple assets/projects at once
  • Confidence to filter and evaluate criticism and art direction on a professional level
  • Maintain production deadlines and/or communicate any scheduling concerns with Producers
  • Collaborate with Previs and Layout to ensure efficient asset handoff meeting production needs
  • Skilled at creating efficient and clean UVs, topology and displacement map extractions
  • Excellent communication skills and problem-solving abilities
  • Thorough knowledge of current and emerging VFX/Animation pipelines

Pluses:

  • Experience leading a small team or project in the past
  • Capable of both Environment and Character modeling
  • Strong foundation in the traditional arts, design, anatomy and architecture
  • Capacity to look dev/concept model and explore fresh ideas with minimal art direction
  • Understanding of the visual style of Blizzard Cinematics and a passion to push it further
  • Self-motivated to explore new software to emerging technologies
  • Familiar with Redshift and Renderman pipelines

Software:

  • Required - Maya, Zbrush/Mudbox
  • Optional/Bonus Points– 3dsMax, Grow FX, World Machine, Marvelous Designer, Houdini, Photoshop

Application Materials

Resume (PDF Preferred)

Demo Reel / Portfolio Website

Please include reel link or website in the application process

Primary Location: United States-CA-Irvine

Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work/life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!

We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.


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