Manager, Broadcast Post Production

Blizzard Entertainment is seeking a Manager, Broadcast Post Production to head the post production side of Blizzard’s Global Broadcast Team. The ideal candidate would have expert knowledge of post-production workflows, the ability to lead and manage a large team, excellent project management skills and advanced working knowledge of studio, broadcast and post equipment.



  • Create, oversee and implement all best practices for post workflows
  • Outline and execute creative vision for post produced shows and segments
  • Manage and develop a post facility and its staff
  • Oversee event staffing and support for post needs on a show by show basis
  • Work in unison with Blizzard’s IT department to ensure that we’re making the best value decisions for infrastructure and allocating resources properly
  • Manage a timeline for updates to physical systems, software and standards for digital assets
  • Oversee the management, storage and delivery of all digital assets to internal departments and external vendors
  • Meet and exceed agreed upon key performance indicators for each event



  • Bachelor’s degree in related field or equivalent work experience
  • Minimum of 5 years’ experience managing a post facility or department or similar media experience.
  • Demonstrated working knowledge of data management and storage systems
  • Noteworthy project management and budgeting skills
  • A strong understanding of the operation and limitations of most major NLEs. E.g. Media Composer and Premiere Pro
  • Advanced knowledge of studio and broadcast cameras, codecs and media storage
  • Expert knowledge of post-production process
  • Capability to stay up to date on new and emerging post and production technology
  • Excellent written and verbal communication skills
  • The ability to manage multiple ongoing projects at once and lead multiple teams
  • Exceptional time management skills to hit finite deadlines



  • Previous work in esports
  • Multi or bilingual
  • Experience working with or designing proprietary systems

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