Lead Tools and Automation Engineer, Classic Games

Can you balance the priorities of multiple projects, while developing a small force of platform ninjas? Do you see leveling up old code bases, architecture, and systems to modern standards as a challenge worthy of the gods? Does the idea of keeping some of the greatest games ever made playable for generations to come sound like a road you’d like to trek?

We do. And if you do too, Classic Games would like to speak with you about our position for a Lead Platform Engineer.

Responsibilities

  • Work closely with client, server, design, art, and production to understand needs of the team
  • Improve development, art, and QA pipelines via tools development and integration with internal services
  • Use open source philosophies to architect tooling for more than a single product or team
  • Prioritize work for multiple lanes of traffic
  • Manage, support, and guide the careers of a varied workforce of tools, automation, and anti-cheat engineers

 Requirements

  • Experience in managed C style languages (Java, C#, etc.)
  • Experience with modern CI technologies (Jenkins Preferred)
  • Experience with build servers and pipelines
  • Experience with at least one dynamic language (Python, Ruby, Groovy, Lua, JavaScript, etc.)
  • Strong understanding of HTTP protocol and experience designing REST services
  • Understanding of modern operating systems and browsers
  • Understanding of basic protocols (SSH, TCP, etc.)

Pluses

  • Computer Science, Engineering, Mathematics, Physics, or related Engineering degree
  • Experience with TDD and distributed systems
  • Passion for video games with a strong familiarity in the Diablo, Warcraft, or StarCraft franchises
  • Cover Letter
    • Don’t summarize your Resume, we promise we’ll read it too
    • Why you are interested in working on Classic Games?
    • What games you are currently playing?

 Required Application Materials

  • Resume

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