FX Artist

Does the idea of going to see a summer blockbuster special effects extravaganza make you cackle uncontrollably? Is your portfolio full of crazy explosions, blasts of energy, and a whole bunch of blood splatter? Do you believe that playing with fire is a good thing? If so, Diablo, is seeking a VFX artist!

 

Work alongside a team of the best artists, engineers and designers on the planet and enjoy the support of a company whose culture is centered on collaborative game development. We are gamers at heart at Blizzard – across all levels - and it shows in our craft.

 

The ideal candidate has extensive experience working with 3D packages, in-game FX systems to create a wide range of VFX (fire, smoke, magic, electricity, explosions, etc.), as well as a general understanding of good game play communication. A solid grasp of the principles of motion, anticipation, dynamics, follow-through, lighting, and other facets of animation is essential. The VFX Artist must have skill in creating textures and geometry needed for stylized VFX.

 

Responsibilities

 

  • Creation of hand crafted visual effects to be used in real-time game assets.
  • Technical setup, integration, and troubleshooting of VFX in a real-time game engine.
  • Work with lead artists to ensure timely completion of VFX assets at the desired quality bar.
  • Serve as an active participant in team art discussions, critiques, and reviews.

 

Requirements

 

  • A minimum of 2 years’ creating real-time special FX for video games
  • Experience with creating consistently brilliant, eye catching real-time FX using Photoshop, Maya, and in-game FX systems
  • Able to paint special FX textures from scratch and match an established style
  • Proficiency with 3D graphics, particle systems, physics, ribbons, shaders, etc…
  • Working knowledge of rendering engines and experience designing VFX shaders
  • Solid game design awareness and an exceptional game design oriented collaborator
  • Self-driven, excellent communicator
  • Solicits feedback and critique frequently; uses feedback to improve content

 

Pluses

 

  • Previously shipped AAA PC or console titles as a VFX artist
  • Experience authoring custom materials and graphics shaders
  • Scripting experience in LUA, Python, etc.
  • Skill in one or more related disciplines – illustration, modeling, animation, or technical art
  • Understanding of the visual style of Blizzard games and a passion to push it to the next level

 

Required Application Materials

 

  • Portfolio of work in digital format (Website, Blog, online album, Dropbox, etc.). Physical media will not be accepted
  • Resume
  • Cover letter

 

**Only submittals with all three will be considered.

Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work/life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!   


Meet Some of Blizzard Entertainment's Employees

Ely C.

Lead Environment Artist

As a lead environment artist, Ely guides his team of artists as they flesh out and paint the organic elements that compose the landscapes throughout World of Warcraft.

Ashleigh W.

Prop Artist

Creating props for World of Warcraft means Ashleigh gets to act as an interior decorator for the game—crafting anything the characters would make, from initial concept to completion.


Back to top