Character Artist

Character Artist

 

A Character Artist on the World of Warcraft team is responsible for bringing to life new characters, creatures, armor sets, and weapons to the world of Azeroth. The position requires a strong sense of anatomy, design, and color theory mixed with video game art production methods.

 

DAY TO DAY TASKS

 

  • Create concept art for characters, armor sets, creatures, weapons and other assets
  • 3D model characters, armor sets, creatures, weapons and other assets
  • Texture characters, armor sets, creatures, weapons and other assets
  • Create assets that fit within the World of Warcraft style
  • Enthusiasm for working closely with other Artists.
  • Communicate with Production, Design, and other departments

 

YOUR BACKGROUND

 

  • 2+ years of experience in game development concept, modeling, and texturing of characters
  • Solid background in traditional arts included but not limited to painting, illustration, design or traditional media
  • An exceptional understanding of anatomy
  • Eye for light, shade, color, and detail in creating painted texture maps
  • Self-motivation, good communications skills, and a great team-player attitude
  • Knowledge and understanding of the World of Warcraft art style and universe

 

SEND US

 

  • Resume
  • Portfolio website
  • Cover letter which should include:
    • Why you are interested in working at Blizzard 
    • What games you are currently playing

Meet Some of Blizzard Entertainment's Employees

Ely C.

Lead Environment Artist

As a lead environment artist, Ely guides his team of artists as they flesh out and paint the organic elements that compose the landscapes throughout World of Warcraft.

Ashleigh W.

Prop Artist

Creating props for World of Warcraft means Ashleigh gets to act as an interior decorator for the game—crafting anything the characters would make, from initial concept to completion.


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