Xcode & Swift Packages Engineer

    • Cupertino, CA


Posted: Jun 21, 2019

Weekly Hours: 40

Role Number: 200072253

Do you want to improve developer tools used by millions of people? We build the core technology in Xcode that empowers developers to create great software. We have a track record of building new technology which dramatically improves the developer experience, including the new native Swift package integration in Xcode 11. On our team you'll have a huge impact, developing new and powerful ways to configure and share code. You'll directly enable the creation of great Apple products and apps built by developers around the world. You'll do your best work here as you design and architect software, dive deep into the analysis of difficult engineering problems, write code with quality that you can be proud of, and realize your passion to make a positive impact on developers' lives.

Key Qualifications

  • Clear, maintainable, and testable coding practices
  • Multiple years of industry experience as a software developer
  • Experience contributing to design decisions with a team or community
  • Familiarity with a package or dependency management system


You'll work on the Xcode IDE and the Swift package manager with a focus on the ease of creating and configuring software. Your efforts will benefit developers who build apps, Apple's products and operating systems, server-side Swift, and the open source Swift community. And you will have the opportunity to inspire changes across our developer tools. As Xcode engineers, we use our own developer tools every day. Our team has a wide range of backgrounds and experience but a shared passion for building tools that make software development easier and more accessible. You'll be most successful here as a proactive engineer who thrives in a supportive, respectful, and balanced work environment with interesting and challenging problems to tackle. You have excellent judgement and integrity with the ability to make timely and sound decisions. In your role as an engineer on the Xcode team, your primary development environment will be the Xcode IDE. You will: • Spend a majority of your time programming in Swift and Objective-C. • Have access to the engineers who create Apple's full technology, tools, and operating systems stack. • Collaborate with your teammates through git pull requests, in-person conversations, and Slack. • Develop new features, fix interesting bugs, write tests, and review your teammates' code. • Build expertise in and responsibility for specific components of Xcode and the Swift package manager. • Prioritize and schedule issues, estimate scope of work, and investigate new issue reports in your areas of responsibility. • Make product design decisions with your teammates. • Provide technical guidance, software architectural review, and mentorship. • Incorporate the best ideas from existing package and dependency management systems and learn from their mistakes. • Grow a strong open source community for the Swift package manager through discussions and pull request reviews. You'll join a small and focused team, but also work closely with the larger developer tools organization colocated with us. Here you'll find that that we: • Have a wide range of experience, from engineers who've just joined to those who've thrived at Apple their whole careers. • Provide a peaceful work environment where you can choose when to socialize and when to close your office door and focus. • Have an encouraging and growth-focused workplace culture. • Encourage you to use accrued vacation time and maintain a healthy work-life balance. • Offer excellent benefits. * This role is on-site in Cupertino, California. Relocation assistance is available.

Education & Experience

Bachelor's degree in Computer Science or equivalent experience.

Additional Requirements

  • If possible, we'd love to see an example of your work, such as a personal project or open source contribution.

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