Apple

Sr. Graphics Triage Engineer

3+ months agoAustin, TX

Summary

Posted: Oct 6, 2021

Role Number: 200107860

Imagine what you could do here. At Apple, new insights have a way of becoming extraordinary products, services, and customer experiences very quickly. We would like you to bring passion and dedication to your job and there's no telling what you could accomplish! Dynamic, smart people and inspiring, innovative technologies are the norm here. The people who work at Apple have reinvented entire industries with all Apple Hardware products. The same passion for innovation that goes into our products also applies to our practices strengthening our dedication to leave the world better than we found it. Join us to help deliver the next groundbreaking Apple product. Do you love working on challenges that no one has solved yet? Are you ready to join a team redefining hardware technology? The Graphics Triage Engineer is the first point of contact for GPU related issues impacting Apple SOC silicon. As a member of the Apple GPU Silicon Triage Team, you will use your knowledge of SOC/GPU design, debug features and related tools, validation, and problem-solving in order to drive failures to resolution. You will be debugging failures that come from GPU silicon validation, driver development, and internal stress testing that appear to be design issues or that require silicon expertise in order to root cause. You will work at the cross-section of hardware and software and partner with engineers to quickly root cause failures. You will also drive systematic improvements in debug methods, tools and features based on your findings and expertise.

Key Qualifications

  • Familiarity or previous experience with pre-silicon design verification methodologies
  • Understanding of the strengths and weaknesses between behavioral modeling, simulation, emulation, FPGA prototyping, and formal proofs at the different stages of the design and validation process
  • Demonstrated understanding of hardware functions at the micro architectural level
  • Experience with scripting (Python/PERL preferred) and programming (C preferred)
  • Proven track record to debug RTL failures from waveforms
  • Proven track record to debug silicon failures from scan dumps
  • SQL DB and Javascript/React knowledge a plus
  • Graphics design and programming knowledge a plus
  • ARM GPU design and programming knowledge a plus


Description

Triage GPU-related issues from prototype SOC silicon to Graphics subsystems. Coordinate multi-functional design and verification professionals within the company to root-cause GPU issues. Use scan dump and other silicon debug tools/methodologies to understand silicon state and drive future testing to refine debug theories. Build GPU Stress testing plans and execute them on prototype SOCs running the latest development SW stack. Build new debug tools, flows, and approaches to speed and automate silicon debug. Build and maintain documentation on all silicon impacting GPU issues that result in HW ECOs and or Errata. Debug issues using RTL simulation/emulation verification methodologies.

Education & Experience

BS/MS/PhD CE, EE, CS, or related field Apple is an Equal Opportunity Employer that is committed to inclusion and diversity. We also take affirmative action to offer employment and advancement opportunities to all applicants, including minorities, women, protected veterans, and individuals with disabilities. Apple will not discriminate or retaliate against applicants who inquire about, disclose, or discuss their compensation or that of other applicants.

Additional Requirements

Job ID: apple-200107860