Summary
Posted: Jun 3, 2020
Weekly Hours: 40
Role Number: 200117596
Join our Wireless Technologies and Ecosystems team (WTE) and drive innovation that matters! We create and seamlessly integrate technologies that enrich people's lives and deliver the absolute best user-experience! Our team is looking for a highly motivated software engineer to help deliver our next generation of iOS/watchOS products.
Key Qualifications
- 2+ years software development experience
- Object-oriented programming and design skills in C++ and/or Objective-C
- Proficient in one or more scripting languages, like Python, Perl, Shell
- Solid debugging skills
- Experience working in Unix-based systems
- Self-motivated, fast learner, detail-oriented
- Excellent communication and collaboration skills
- Ability to own a complete functional area of an application or product
- Obsessively passionate and inquisitive, and seek to solve everyday problems in innovative ways
- Laser-focused on the smallest details that are meaningful to our customers
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Description
As a key member of the team, you will work cross-functionally with other software engineering, project management, and QA teams to develop and deliver the software that allows iOS/watchOS devices to work on carrier networks worldwide. This role requires excellent problem-solving and communication skills, solid programming skills, and a passion to make the best products possible. Must thrive in a dynamic, fast-paced environment. Duties Include: Design and implementation of carrier configurations and tools Working cross-functionally with software engineering, project management, and QA teams Debugging failures during field, interoperability, and type approval testing
Education & Experience
Bachelors Degree in Computer Science, Computer Engineering, or equivalent
Additional Requirements
- Development experience with Mac OS X or iOS system frameworks
- System software (mobile device or desktop) release experience
- Familiarity with wireless networks or mobile device configuration
- Experience developing in embedded system environments