3D Rendering and Graphics Software Engineer
- Cupertino, CA
Posted: May 18, 2020
Weekly Hours: 40
Role Number: 200134348
Join our team and build advanced 3D solutions that delight millions of Apple Maps Users as they navigate through their day. Our team designs and develops ground breaking 3D technologies and web services. We are the team that shipped the new "Apple Maps for Web" rendering engine! We are looking for innovative and dynamic engineers to join us in our efforts to push the limits of what is possible in the rendering space on Web.
- Strong C++ and architecture design skills
- Comprehensive knowledge of web technologies
- Good understanding of memory management and multi-threaded systems
- Experience with OpenGL, WebGL, Metal, or Vulkan a plus
- Knowledge of profiling and optimization strategies
- Experience shipping user-facing features on web
- Collaborate with multi-functional engineering teams
- Conduct code reviews and hiring interviews
As a member of our team, you will be working with Product Design and other multi-functional software and hardware engineering teams to develop graphics and rendering solutions for our web-centric solutions. Collaborating with others, you will use your graphics and performance knowledge to push the boundaries of visual user experiences. Our team is dynamic and collaborative, and we are passionate about exploring an uncharted and quickly evolving domain. As a member of our team, you will contribute by researching and fast-growing functionality of our products - a challenge demanding rapid experimentation and prototyping without sacrificing code quality. As a cohesive and hardworking team, we are working together to redefine users expectations for our products.
Education & Experience
BS, MS, or PhD in Computer Science or relevant experience will be considered.
- While the following skills are not required, knowledge of one or more of these areas would be valuable:
- Experience developing Games or Graphics apps for web
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