Principal Rendering Engineer - Sledgehammer Games

Job Title:Principal Rendering Engineer - Sledgehammer Games
Requisition ID:R000108
Job Description:Sledgehammer Games is seeking a Principal Software Engineer with a rendering technical emphasis. We are actively recruiting engineering talent to work on research and development. This is a great opportunity to work with a passionate engineering team and help shape cutting-edge industry technology.

Your Mission:

  • Develop, design, modify, optimize and debug rendering pipeline and engine systems
  • Deploy, evaluate performance and test software on Xbox One/PS4/Windows platforms
  • Communicate features and collaborate with engineering, design, animation and art teams
  • Participate in the design, performance and code review process
  • Contribute to design and roadmap of industry-leading AAA engine


Player Profile:
  • Bachelor's degree in a Computer Science, Engineering, or Math-related field
  • 10+ years of experience working with rendering, animation and/or other related technologies
  • Passion for character rendering and/or animation
  • Strong math skills
  • Knowledge of CPU, GPU and memory architectures
  • Experience writing Compute, pixel and/or vertex shaders
  • Understanding of a modern 3D graphics API (OpenGL, Vulkan, Direct3D, or console equivalent)
  • Familiarity using modern GPU/CPU performance analysis tools
  • Comprehensive understanding of object-oriented programming
  • Strong background in C/C++
  • Solid debugging skills including ability to debug at an assembly-level when necessary
  • Good communicator that enjoys collaboration with other programmers, artists and designers
  • Passion for code and data optimization
  • Creative, motivated, focused, passionate, results-oriented
  • Demonstrated ability to write efficient, clean, readable, portable, and reliable code


Bonus XP:
  • Experience with linear blend and/or dual quaternion skinning
  • Understanding of animation systems, including state machines, blend trees, low-level playback
  • Familiarity with animation techniques like pose-space deformations and blend shapes
  • Experience with physics-based ragdolls and IK systems
  • Background with parallel programming and multi-threaded renderers


About us:
Located in the San Francisco Bay Area, we're the video game development team behind Call of Duty: Advanced Warfare and Call of Duty: WWII. Since our founding in 2009, making AAA games has been our greatest passion. The strength of our teams makes us not only excellent at what we do, but at how we do it. We firmly believe in supporting our talented employees to be the best they can be, whether they are artists, engineers, producers, or designers. Here at Sledgehammer Games, everyone is a gamemaker. We're a Call of Duty studio that prides itself on innovation and taking risks, which is one of the most rewarding aspects of game development. With world-class audio, design, engineering, and art teams, we've been able to achieve some of the highest-quality game execution of any studio in the industry. We love what we do and work hard to make sure that each new game we make is even better than the last. Creativity is key, and we're looking for all-new talent and game developers for our exciting next project.


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