While earning a bachelor’s in computer science from UMass Lowell, Abdul took an internship at Nvidia in California—and realized he was sick of the snow. After graduation, Abdul headed west to San Francisco, met his fiancée, and moved with her to Southern California, where he found a truly fun and challenging opportunity at Insomniac.
Within the Core Engineering team, Abdul works with the four-man rendering group to find ways to fully utilize the rendering capabilities of the high-capacity new systems, all while keeping things as fast and as streamlined as possible. Working on Spider Man, for example, Abdul learned the limits of the PlayStation 4’s 8 GB of RAM.
“We are making larger, bigger, and better games, which requires new technology, and that’s a good challenge—a challenge that keeps me coming back.”
"A few years back, Insomniac took all the employees and their significant others and kids to a cruise on the other side of the country. We flew into Florida and took a cruise to the Bahamas and back. That was crazy good. It was unbelievable. I’m not sure any other company does that."