Fascinated by technology from a young age, Dan started 3D modelling when he was only 16. A jack-of-all-trades, Dan gained experience working for EA, the government, and his own business. With few gaming companies in DC, Dan originally joined Cortina because the work satisfied the same drive—but he stayed because the projects are meaningful.
Using many different software platforms, with an emphasis on Unity, Dan crafts and implements software for Cortina while troubleshooting to ensure everything works as it should. Focused on data-driven projects using in-house CMS, Dan takes special pride in seeing his work, such as the traveling Baseball Hall of Fame Exhibit, take shape.