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Meet Big Fish Games'
BRIAN THOMPSON

Careers - Brian’s Story
 Working His Way Up
Brian’s Story
Working His Way Up
Brian studied art at the University of Washington and continued on to major in illustration and entertainment design at Art Center College of Design. He loved the opportunities and challenges the gaming industry presented, so he gained experience in concept art, character design, and environment design before landing a leadership role at Big Fish Games.
Careers - What Brian Does
 Studio Art Director
What Brian Does
Studio Art Director
Brian’s goal is to maximize the game platform potential of each product Big Fish Games’ Skyrocket Studios produces for company clientele. He oversees the art production for all projects and provides support and assistance with all first-, second-, and third-party game creation across his studio and, often, the entire company.
 
 
“Working with such amazing artists brings me joy each and every day.”
 
“Working with such amazing artists brings me joy each and every day.”
 
 
“My approach to leadership is focused on encouraging individuals to achieve their vision.”
 
“My approach to leadership is focused on encouraging individuals to achieve their vision.”